feat: bump compat.eui-neo to 0.5.5 (adds Shadertoy subsystem) - #5
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FarnaHerry wants to merge 2 commits into
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feat: bump compat.eui-neo to 0.5.5 (adds Shadertoy subsystem)#5FarnaHerry wants to merge 2 commits into
FarnaHerry wants to merge 2 commits into
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August 5, 2026 11:15
Upstream 0.5.5 grew a Shadertoy subsystem that is mandatory, not optional: render_backend.h and include/eui/types.h include core/render/shadertoy.h unconditionally and opengl_backend.cpp calls releaseShaderToys(), so the old 20-TU recipe fails to link. Add shadertoy.cpp / shadertoy_json.cpp / shadertoy_primitive.cpp + opengl_shadertoy.cpp to the base sources and vulkan_shadertoy.cpp to the vulkan feature (24 base TUs). - Add 0.5.5 xpm entries (linux/macosx/windows); 0.5.3 retained. sha256 cf0da91d...eb98, computed twice. CN mirror pending mcpp-res write access, so 0.5.5 uses the plain-string fallback url (lint-exempt). - Bump all six tests/examples/eui-neo* members to 0.5.5. - Design doc: .agents/docs/2026-08-05-add-eui-neo-0.5.5-plan.md
0.5.5's Shadertoy subsystem and resolveResourcePath() return path::u8string() as std::string on every platform, so the char8_t break is no longer Windows-only. CI (linux+macos, mcpp 2026.8.3.3) failed to build with 'no viable conversion from basic_string<char8_t> to basic_string<char>'. -fno-char8_t moves from the windows profile to the base cxxflags; the rest of the package stays at c++23.
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Upstream 0.5.5 grew a Shadertoy subsystem that is mandatory, not optional: render_backend.h and include/eui/types.h include core/render/shadertoy.h unconditionally and opengl_backend.cpp calls releaseShaderToys(), so the old 20-TU recipe fails to link. Add shadertoy.cpp / shadertoy_json.cpp / shadertoy_primitive.cpp + opengl_shadertoy.cpp to the base sources and vulkan_shadertoy.cpp to the vulkan feature (24 base TUs).